OpendTect
7.0
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Earth Model objects like horizons, faults, fault-sticks and bodies. More...
Classes | |
class | Body |
A body that can deliver an implicit body. More... | |
class | BodyOperator |
Operators for implicit body. Each BodyOperator has two children, either a Body or a BodyOperator. More... | |
class | CBDataSet |
Thread safe set of EMObjectCallbackData. More... | |
class | ChildFinder |
class | dgbSurfaceReader |
Surface Reader. More... | |
class | dgbSurfaceWriter |
Surface Writer. More... | |
class | dgbSurfDataReader |
Reads auxdata from file. More... | |
class | dgbSurfDataWriter |
Writes auxdata to file. More... | |
class | EMManager |
Manages the loaded/half loaded EM objects in OpendTect. More... | |
class | EMObject |
Base class for all EarthModel objects. More... | |
class | EMObjectCallbackData |
EM object callback data. More... | |
class | EMObjectIterator |
Iterator that iterates a number of positions (normally all) on an EMObject. The object is created by EMObject::createIterator, and the next() function is called until no more positions can be found. More... | |
class | EMObjectPosSelector |
EMObject position selector. More... | |
class | EMObjectRowColSelRemoval |
EMObject RowCol selection removal. More... | |
class | EMUndo |
Set position UndoEvent. More... | |
class | EMUndoEvent |
class | Expl2ImplBodyExtracter |
class | Fault |
Fault Surface base class. More... | |
class | Fault3D |
3D Fault More... | |
class | Fault3DGeometry |
3D FaultGeometry. More... | |
class | Fault3DPainter |
3D fault painter. More... | |
class | FaultAscIO |
Ascii I/O for Fault. More... | |
class | FaultAuxData |
Fault surface data. More... | |
class | FaultGeometry |
FaultGeometry base class. More... | |
class | FaultKnotUndoEvent |
Fault knot UndoEvent. More... | |
class | FaultSet3D |
3D FaultSet More... | |
class | FaultSetT2DTransformer |
class | FaultStick |
Class to hold Fault-stick coordinates and compute the normal. More... | |
class | FaultStickPainter |
Fault stick painter. More... | |
class | FaultStickSet |
Fault stick set. More... | |
class | FaultStickSetFlatViewEditor |
Fault stick set flat view editor. More... | |
class | FaultStickSetGeometry |
FaultStickSet geometry. More... | |
class | FaultStickSetT2DTransformer |
class | FaultStickUndoEvent |
Fault stick UndoEvent. More... | |
class | FaultT2DTransformer |
class | FSStoFault3DConverter |
FaultStickSet to Fault3D converter. More... | |
class | Hor2DSeisLineIterator |
Horizon2D line iterator. More... | |
class | Hor2DTo3D |
Horizon2D to Horizon3D. More... | |
class | Horizon |
Horizon Surface. More... | |
class | Horizon2D |
2D Horizon. The Horizon is only present along 2d lines, set by addLine. Each position's subid is formed by RowCol( lineid, tracenr ).getInt64(). If multiple z-values per trace is needed, multiple sections can be added. More... | |
class | Horizon2DAscIO |
Ascii I/O for Horizon2D. More... | |
class | Horizon2DDataHolder |
class | Horizon2DDataHolderSet |
class | Horizon2DGeometry |
2D HorizonGeometry More... | |
class | Horizon2DT2DTransformer |
class | Horizon3D |
3D Horizon. A Horizon is made up of one or more grids (so they can overlap at faults). The grids are defined by knot-points in a matrix and fillstyle in between the knots. More... | |
class | Horizon3DAscIO |
Ascii I/O for Horizon3D. More... | |
class | Horizon3DGeometry |
3D HorizonGeometry More... | |
class | Horizon3DMerger |
3D HorizonMerger More... | |
class | Horizon3DT2DTransformer |
class | HorizonGeometry |
Horizon RowColSurfaceGeometry. More... | |
class | HorizonMerger |
A subclass of ParallelTask that merges horizons. More... | |
class | HorizonPainter2D |
2D horizon painter More... | |
class | HorizonPainter3D |
3D horizon painter More... | |
class | HorizonPreLoader |
Horizon preloader More... | |
class | HorizonSelInfo |
class | HorizonUtils |
Group of utilities for horizons: here are all functions required in od_process_attrib_em for computing data on, along or between 2 horizons. More... | |
class | HorizonZTransform |
Z-transform that flattens a horizon. Everything else will also be flattened accordingly. In case of reverse faulting, the area between the two patches will not be included. More... | |
class | HorizonZTransformer |
Horizon z-axis transformer More... | |
class | ImplicitBody |
Implicit representation of a body. More... | |
class | IOObjInfo |
Info on IOObj for earthmodel. More... | |
class | MarchingCubesSurface |
Marching cubes surface. More... | |
class | ObjectID |
class | PolygonBody |
A Surface polygon Body. More... | |
class | PolygonBodyGeometry |
PolygonBody SurfaceGeometry. More... | |
class | PolygonZChanger |
class | PosAttrib |
Position attribute. More... | |
class | PosID |
Is an identifier for each position in the earthmodel. More... | |
class | PosIDChangeEvent |
Saves information from a EMObject::changePosID call. More... | |
class | RandomLineByShiftGenerator |
Creates random line from another by shifting it. More... | |
class | RandomLineSetByContourGenerator |
Creates random lines along the contours of a surface. More... | |
class | RandomPosBody |
Random position Body. More... | |
class | Region |
class | Region3D |
class | RegionBoundary |
class | RegionCrlBoundary |
class | RegionFaultBoundary |
class | RegionHor3DBoundary |
class | RegionInlBoundary |
class | RegionPolygonBoundary |
class | RegionZBoundary |
class | RelationTree |
A Relation tree where a parent-child relationship means a top-bottom relationship for the horizons. More... | |
class | RowColIterator |
RowCol iterator. More... | |
class | RowColSurfaceGeometry |
RowCol SurfaceGeometry. More... | |
class | SectionID |
class | SetAllHor3DPosUndoEvent |
UndoEvent for setting all positions on a EM::Horizon3D section. More... | |
class | SetPosAttribUndoEvent |
UndoEvent for setting position attribute. More... | |
class | SetPosUndoEvent |
class | SetPrefColorEvent |
UndoEvent to set preferred Color. More... | |
class | StickSet |
Stick set. More... | |
class | StoredObjAccess |
Access to stored EM Objects. More... | |
class | Surface |
Base class for surfaces like horizons and faults. A surface is made up of one or more segments or patches, so they can overlap. More... | |
class | SurfaceAuxData |
Surface data. More... | |
class | SurfaceGeometry |
Surface geometry. More... | |
class | SurfaceIOData |
Data interesting for Surface I/O. More... | |
class | SurfaceIODataSelection |
Surface I/O data selection. More... | |
class | SurfaceT2DTransfData |
class | SurfaceT2DTransformer |
class | uiTime2DepthDlg |
class | ZMapImporter |
Typedefs | |
using | FaultID = ObjectID |
typedef SubID | KnotID |
typedef SectionID | StickID |
using | SubID = od_int64 |
Functions | |
bool | canOverwrite (const MultiID &) |
EMManager & | EMM () |
const ZDomain::Info & | flattenedZDomain () |
HorizonPreLoader & | HPreL () |
mDefineFactory1Param (EarthModel, EMObject, EMManager &, EMOF) | |
Earth Model objects like horizons, faults, fault-sticks and bodies.
using EM::FaultID = typedef ObjectID |
typedef SubID EM::KnotID |
typedef SectionID EM::StickID |
using EM::SubID = typedef od_int64 |
bool EM::canOverwrite | ( | const MultiID & | ) |
EMManager& EM::EMM | ( | ) |
const ZDomain::Info& EM::flattenedZDomain | ( | ) |
HorizonPreLoader& EM::HPreL | ( | ) |
Generated at for the OpendTect seismic interpretation project. Copyright (C): dGB Beheer B.V. 1995-2024