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void | add2D3DMenuItem (uiMenu &, const char *iconnnm, const uiString &menuitmtxt, const CallBack &cb2d, const CallBack &cb3d, int itmid2d=-1, int itmid3d=-1) |
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int | add2D3DToolButton (uiToolBar &, const char *iconnnm, const uiString &tooltip, const CallBack &cb2d, const CallBack &cb3d, int itmid2d=-1, int itmid3d=-1) |
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uiMenu * | analMnu () |
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uiMenu * | analWellMnu () |
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void | createFaultToolMan () |
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uiMenu * | createSeisOutputMenu () |
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uiToolBar * | customTB (const char *) |
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uiMenu * | docMnu () |
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uiToolBar * | dtectTB () |
| < Within Survey - Import or Export More...
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void | enableActButton (bool) |
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void | enableMenuBar (bool) |
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uiMenu * | fileMnu () |
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uiMenu * | getBaseMnu (uiODApplMgr::ActType) |
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uiMenu * | getMnu (bool imp, uiODApplMgr::ObjType) |
| < Within Survey menu More...
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uiMenu * | helpMnu () |
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void | insertNewSceneItem (uiAction *, int id) |
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void | insertNewSceneItem (uiMenu *) |
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uiMenu * | installMnu () |
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bool | isSoloModeOn () const |
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uiMenu * | layerModelMnu () |
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int | manActionID (uiODApplMgr::ObjType) const |
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uiToolBar * | manTB () |
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uiToolBar * | pluginTB () |
| To get access to button in Manage ToolBar. More...
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uiMenu * | preLoadMenu () |
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uiMenu * | procMnu () |
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uiMenu * | procWellMnu () |
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uiMenu * | sceneMnu () |
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void | setCameraPixmap (bool isperspective) |
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uiMenu * | settMnu () |
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uiMenu * | surveyMnu () |
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uiMenu * | toolsMnu () |
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void | updateAxisMode (bool) |
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void | updateSceneMenu () |
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void | updateStereoMenu () |
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void | updateViewMode (bool) |
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uiMenu * | utilMnu () |
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uiMenu * | viewMnu () |
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uiToolBar * | viewTB () |
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| CallBacker () |
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| CallBacker (const CallBacker &) |
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virtual | ~CallBacker () |
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bool | attachCB (const NotifierAccess &, const CallBack &, bool onlyifnew=false) const |
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bool | attachCB (const NotifierAccess *notif, const CallBack &cb, bool onlyifnew=false) const |
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void | detachAllNotifiers () const |
| Call from the destructor of your inherited object. More...
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void | detachCB (const NotifierAccess &, const CallBack &) const |
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void | detachCB (const NotifierAccess *notif, const CallBack &cb) const |
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virtual bool | isCapsule () const |
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bool | isNotifierAttached (const NotifierAccess *) const |
| Only for debugging purposes, don't use. More...
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void | stopReceivingNotifications () const |
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virtual CallBacker * | trueCaller () |
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| uiODMenuMgr (uiODMain *) |
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| ~uiODMenuMgr () |
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void | add2D3DMenuItem (uiMenu &, const char *iconnnm, const uiString &menuitmtxt, int itmid2d=-1, int itmid3d=-1) |
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void | addIconMnuItems (const DirList &, uiMenu *, BufferStringSet &) |
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uiODApplMgr & | applMgr () |
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void | defaultTBPos (CallBacker *) |
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void | dispColorBar (CallBacker *) |
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void | fillAnalMenu () |
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void | fillCoinTB (uiODSceneMgr *) |
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void | fillDtectTB (uiODApplMgr *) |
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void | fillExportMenu () |
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void | fillImportMenu () |
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void | fillManMenu () |
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void | fillManTB () |
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void | fillPreLoadMenu () |
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void | fillProcMenu () |
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void | fillSceneMenu () |
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void | fillSurveyMenu () |
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void | fillUtilMenu () |
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void | fillViewMenu () |
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void | handleClick (CallBacker *) |
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void | handleToolClick (CallBacker *) |
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void | handleViewClick (CallBacker *) |
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void | initSceneMgrDepObjs (uiODApplMgr *, uiODSceneMgr *) |
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void | insertAction (uiMenu *, const uiString &txt, int id, const char *iconnm=nullptr) |
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void | manBody (CallBacker *) |
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void | manFlt (CallBacker *) |
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void | manHor (CallBacker *) |
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void | manPDF (CallBacker *) |
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void | manPick (CallBacker *) |
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void | manProps (CallBacker *) |
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void | manSeis (CallBacker *) |
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void | manStrat (CallBacker *) |
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void | manWll (CallBacker *) |
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void | manWvlt (CallBacker *) |
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void | mkViewIconsMnu () |
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void | removeSelection (CallBacker *) |
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uiODSceneMgr & | sceneMgr () |
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void | selectionMode (CallBacker *) |
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void | showFirewallProcDlg () |
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void | showHostID () |
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void | showLogFile () |
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void | toggleTreeMode (CallBacker *) |
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void | toggViewMode (CallBacker *) |
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void | updateDTectMnus (CallBacker *) |
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void | updateDTectToolBar (CallBacker *) |
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The OpendTect menu manager.
The uiODMenuMgr instance can be accessed like: ODMainWin()->menuMgr()
All standard menus should be reachable directly without searching for the text. It is easy to add your own menu items. And tool buttons, for that matter.
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