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void | actMode (CallBacker *cb=0) |
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VisID | add2DLineItem (const MultiID &, SceneID sceneid=SceneID::udf()) |
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VisID | add2DLineItem (Pos::GeomID, SceneID sceneid, bool withdata) |
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VisID | add2DLineItem (Pos::GeomID, SceneID sceneid=SceneID::udf()) |
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VisID | addDisplayTreeItem (uiODDisplayTreeItem *, SceneID sceneid=SceneID::udf()) |
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VisID | addEMItem (const EM::ObjectID &, SceneID sceneid=SceneID::udf()) |
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VisID | addInlCrlItem (OD::SliceType, int nr, SceneID sceneid=SceneID::udf()) |
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VisID | addPickSetItem (const MultiID &, SceneID sceneid=SceneID::udf()) |
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VisID | addPickSetItem (Pick::Set &, SceneID sceneid=SceneID::udf()) |
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VisID | addRandomLineItem (RandomLineID, SceneID sceneid=SceneID::udf()) |
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SceneID | addScene (bool maximized, ZAxisTransform *=0, const uiString &nm=uiString::emptyString()) |
| Returns scene id. More...
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VisID | addWellItem (const MultiID &, SceneID sceneid=SceneID::udf()) |
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VisID | addZSliceItem (const TrcKeyZSampling &, const Attrib::SelSpec &, SceneID sceneid=SceneID::udf()) |
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VisID | addZSliceItem (const TrcKeyZSampling &, SceneID sceneid=SceneID::udf()) |
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VisID | addZSliceItem (DataPackID, const Attrib::SelSpec &, const FlatView::DataDispPars::VD &, SceneID sceneid=SceneID::udf()) |
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void | align (CallBacker *) |
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void | anyWheelStart (CallBacker *) |
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void | anyWheelStop (CallBacker *) |
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SceneID | askSelectScene () const |
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void | cascade () |
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void | cleanUp (bool startnew=true) |
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void | disabRightClick (bool yn) |
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void | disabTrees (bool yn) |
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void | displayIn2DViewer (VisID visid, int attribid, bool wva) |
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void | doDirectionalLight (CallBacker *) |
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void | dWheelMoved (CallBacker *) |
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uiTreeItem * | findItem (VisID displayid) |
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void | findItems (const char *, ObjectSet< uiTreeItem > &) |
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void | findItems (const char *, ObjectSet< uiTreeItem > &, SceneID sceneid) |
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ui3DViewer * | get3DViewer (SceneID sceneid) |
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const ui3DViewer * | get3DViewer (SceneID sceneid) const |
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void | get3DViewers (ObjectSet< ui3DViewer > &) |
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SceneID | getActiveSceneID () const |
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void | getActiveSceneName (BufferString &) const |
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float | getHeadOnLightIntensity (int) const |
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VisID | getIDFromName (const char *) const |
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void | getLoadedEMIDs (TypeSet< EM::ObjectID > &, const char *emtypestr=0, SceneID sceneid=SceneID::udf()) const |
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void | getLoadedPickSetIDs (TypeSet< MultiID > &, bool poly, SceneID sceneid=SceneID::udf()) const |
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uiString | getSceneName (SceneID sceneid) const |
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void | getSceneNames (uiStringSet &, int &act) const |
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void | getScenePars (IOPar &) |
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int | getStereoType () const |
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uiTreeView * | getTree (SceneID sceneid) |
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uiODTreeTop * | getTreeItemMgr (const uiTreeView *) const |
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uiODTreeTop * | getTreeItemMgr (SceneID sceneid) const |
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void | hWheelMoved (CallBacker *) |
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bool | inViewMode () const |
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void | layoutScenes () |
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void | mkSnapshot (CallBacker *) |
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int | nrScenes () |
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void | pageUpDownPressed (CallBacker *) |
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void | rebuildTrees () |
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void | remove2DViewer (VisID visid) |
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void | removeTreeItem (VisID displayid) |
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void | resetHomePos (CallBacker *) |
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void | saveHomePos (CallBacker *) |
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void | setActiveScene (int idx) |
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void | setHeadOnLightIntensity (int, float) |
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void | setItemInfo (VisID visid) |
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void | setSceneName (SceneID sceneid, const uiString &) |
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void | setSceneProperties () |
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void | setStereoType (int) |
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void | setToViewMode (bool yn=true) |
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void | setToWorkMode (uiVisPartServer::WorkMode wm) |
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void | setViewSelectMode (int) |
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void | setZoomValue (float) |
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void | showRotAxis (CallBacker *) |
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void | showTree (bool yn) |
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void | soloMode (CallBacker *) |
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void | switchCameraType (CallBacker *) |
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void | tile () |
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void | tileHorizontal () |
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void | tileVertical () |
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void | toHomePos (CallBacker *) |
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void | translateText () |
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uiTreeFactorySet * | treeItemFactorySet () |
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bool | treeShown () const |
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void | updateItemToolbar (VisID visid) |
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void | updateSelectedTreeItem () |
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void | updateStatusBar () |
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void | updateTrees () |
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void | useScenePars (const IOPar &) |
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void | viewAll (CallBacker *) |
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void | viewCrl (CallBacker *) |
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void | viewInl (CallBacker *) |
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void | viewMode (CallBacker *cb=0) |
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void | viewModeChg (CallBacker *cb=0) |
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void | viewX (CallBacker *) |
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void | viewY (CallBacker *) |
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void | viewZ (CallBacker *) |
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void | vWheelMoved (CallBacker *) |
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void | zoomChanged (CallBacker *) |
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| CallBacker () |
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| CallBacker (const CallBacker &) |
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virtual | ~CallBacker () |
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bool | attachCB (const NotifierAccess &, const CallBack &, bool onlyifnew=false) const |
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bool | attachCB (const NotifierAccess *notif, const CallBack &cb, bool onlyifnew=false) const |
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void | detachAllNotifiers () const |
| Call from the destructor of your inherited object. More...
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void | detachCB (const NotifierAccess &, const CallBack &) const |
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void | detachCB (const NotifierAccess *notif, const CallBack &cb) const |
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virtual bool | isCapsule () const |
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bool | isNotifierAttached (const NotifierAccess *) const |
| Only for debugging purposes, don't use. More...
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void | stopReceivingNotifications () const |
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virtual CallBacker * | trueCaller () |
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Manages the scenes and the corresponding trees.
Most of the interface is really not useful for plugin builders.
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