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void | addHorFlatScene (bool is2d) |
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void | addMPEParentPath (VisID visid, const TrcKey &) |
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void | addTimeDepthScene (bool is2d=false) |
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void | addVisDPSChild (CallBacker *) |
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uiApplService & | applService () |
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uiAttribPartServer * | attrServer () |
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const uiAttribPartServer * | attrServer () const |
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void | batchProgs () |
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void | bayesClass2D (CallBacker *=0) |
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void | bayesClass3D (CallBacker *=0) |
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bool | calcMultipleAttribs (Attrib::SelSpec &) |
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bool | calcRandomPosAttrib (VisID visid, int attrib) |
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void | calcShiftAttribute (int attrib, const Attrib::SelSpec &) |
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void | cleanPreview () |
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NotifierAccess * | colorTableSeqChange () |
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void | crDevEnv () |
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void | create2DFrom3D () |
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void | create2DGrid () |
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void | create3DFrom2D () |
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void | createCubeFromWells (CallBacker *=0) |
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void | createHorOutput (int, bool) |
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void | createMultiAttribVol (CallBacker *) |
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void | createMultiCubeDS (CallBacker *=0) |
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void | createVol (bool is2d, bool multiattrib) |
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void | createVolProcOutput (bool) |
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void | doAttribXPlot (CallBacker *=0) |
| This plots between attribs. More...
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void | doIsochron (CallBacker *) |
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void | doLayerModeling (CallBacker *) |
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void | doOperation (ObjType, ActType, int opt=0) |
| Not all combinations are available ...! More...
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void | doStratAmp (CallBacker *) |
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void | doVolProc (const MultiID &) |
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void | doVolProc (const MultiID &, bool is2d) |
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void | doVolProc2DCB (CallBacker *) |
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void | doVolProcCB (CallBacker *) |
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void | doWellLogTools (CallBacker *) |
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void | doWellXPlot (CallBacker *=0) |
| This plots between well and attrib. More...
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void | editAttr2DCB (CallBacker *) |
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void | editAttr3DCB (CallBacker *) |
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void | editAttribSet () |
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void | editAttribSet (bool is2d) |
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int | editCurrentSurvey (uiParent *) |
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bool | editNLA (bool is2d) |
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uiEMAttribPartServer * | EMAttribServer () |
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const uiEMAttribPartServer * | EMAttribServer () const |
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uiEMPartServer * | EMServer () |
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const uiEMPartServer * | EMServer () const |
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void | enableMenusAndToolBars (bool) |
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void | enableSceneManipulation (bool) |
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void | enableTree (bool) |
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bool | evaluate2DAttribute (VisID visid, int attrib) |
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bool | evaluateAttribute (VisID visid, int attrib) |
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void | exportSurveySetup () |
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void | genAngleMuteFunction (CallBacker *=0) |
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bool | getDefaultDescID (Attrib::DescID &, bool is2d=false) const |
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bool | getNewData (VisID visid, int attrib) |
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void | interpol3DFrom2D () |
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bool | isRestoringSession () const |
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void | launch2DViewer (CallBacker *) |
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void | launchRockPhysics (CallBacker *) |
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void | manageShortcuts () |
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void | manPreLoad (ObjType) |
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void | manSurvCB (CallBacker *) |
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MouseCursorExchange & | mouseCursorExchange () |
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uiMPEPartServer * | mpeServer () |
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const uiMPEPartServer * | mpeServer () const |
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uiNLAPartServer * | nlaServer () |
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const uiNLAPartServer * | nlaServer () const |
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void | openCrossPlot (CallBacker *=0) |
| Create crossplot from file. More...
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int | otherFormatAttrib () const |
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VisID | otherFormatVisID () const |
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void | pageUpDownPressed (bool up) |
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uiPickPartServer * | pickServer () |
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const uiPickPartServer * | pickServer () const |
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bool | pickSetsStored () const |
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void | pluginMan () |
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void | posConversion () |
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void | processPreStack (bool is2d) |
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void | processTime2Depth (bool is2d) |
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void | processTime2Depth (CallBacker *=0) |
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void | processTime2DepthFault (CallBacker *) |
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void | processTime2DepthFaultSet (CallBacker *) |
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void | processTime2DepthFSS (bool is2d) |
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void | processTime2DepthHor (bool is2d) |
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void | processVelConv (CallBacker *=0) |
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void | resetServers () |
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void | saveDefColTab (VisID visid, int attrib) |
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void | saveNN () |
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void | seisOut2DCB (CallBacker *) |
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void | seisOut3DCB (CallBacker *) |
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uiSeisPartServer * | seisServer () |
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const uiSeisPartServer * | seisServer () const |
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bool | selectAttrib (VisID id, int attrib) |
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void | selectFault (MultiID &) |
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void | selectHorizon (MultiID &) |
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void | selectPolygonSurface (MultiID &) |
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void | selectStickSet (MultiID &) |
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int | selectSurvey (uiParent *) |
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void | selectWells (TypeSet< MultiID > &) |
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void | setAutoUpdatePol () |
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void | setNlaServer (uiNLAPartServer *s) |
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bool | setPickSetDirs (Pick::Set &) |
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void | setStereoOffset () |
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void | setupBatchHosts () |
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void | setupRdmLinePreview (const TypeSet< Coord > &) |
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void | setWorkingArea () |
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void | setZStretch () |
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void | show2DViewer () |
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void | startBatchJob () |
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void | startInstMgr () |
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bool | storePickSet (const Pick::Set &) |
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bool | storePickSetAs (const Pick::Set &) |
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bool | storePickSets () |
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void | tieWellToSeismic (CallBacker *) |
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void | updateColorTable (VisID visid, int attrib) |
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void | useDefColTab (VisID visid, int attrib) |
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bool | uvqNLA (bool is2d) |
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uiODViewer2DMgr & | viewer2DMgr () |
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uiVisDataPointSetDisplayMgr * | visDPSDispMgr () |
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uiVisPartServer * | visServer () |
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const uiVisPartServer * | visServer () const |
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uiVolProcPartServer * | volprocServer () |
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const uiVolProcPartServer * | volprocServer () const |
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uiWellAttribPartServer * | wellAttribServer () |
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const uiWellAttribPartServer * | wellAttribServer () const |
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uiWellPartServer * | wellServer () |
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const uiWellPartServer * | wellServer () const |
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| CallBacker () |
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| CallBacker (const CallBacker &) |
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virtual | ~CallBacker () |
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bool | attachCB (const NotifierAccess &, const CallBack &, bool onlyifnew=false) const |
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bool | attachCB (const NotifierAccess *notif, const CallBack &cb, bool onlyifnew=false) const |
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void | detachAllNotifiers () const |
| Call from the destructor of your inherited object. More...
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void | detachCB (const NotifierAccess &, const CallBack &) const |
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void | detachCB (const NotifierAccess *notif, const CallBack &cb) const |
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virtual bool | isCapsule () const |
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bool | isNotifierAttached (const NotifierAccess *) const |
| Only for debugging purposes, don't use. More...
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void | stopReceivingNotifications () const |
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virtual CallBacker * | trueCaller () |
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Application level manager - ties part servers together.
The uiODApplMgr instance can be accessed like: ODMainWin()->applMgr() For plugins it may be interesting to pop up one of the OpendTect standard dialogs at any point in time. The best way to do that is by calling one of the uiODApplMgr methods.
A big part of this class is dedicated to handling the events from the various part servers.
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