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| BallDynamics (const char *nm=0, float sp=1.0, Coord3 dirvec=Coord3(1, 1, 1)) |
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BallDynamics | get () const |
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void | set (const BallDynamics &) |
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float | speed () const |
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void | setSpeed (const float &) |
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Coord3 | directionvector () const |
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void | setDirectionVector (const Coord3 &) |
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void | velocity (float *, Coord3 *) const |
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void | setVelocity (float, const Coord3 &) |
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BallDynamics & | operator= (const BallDynamics &bd) |
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bool | operator== (const BallDynamics &bd) const |
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bool | operator!= (const BallDynamics &bd) const |
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| NamedObject (const char *nm=0) |
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| NamedObject (const NamedObject *linkedto) |
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| NamedObject (const NamedObject &) |
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virtual | ~NamedObject () |
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void | setLinkedTo (NamedObject *) |
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bool | operator== (const NamedObject &oth) const |
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virtual const OD::String & | name () const |
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virtual const OD::String & | annotName () const |
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virtual void | setName (const char *) |
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void | setCleanName (const char *) |
| cleans string first More...
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void | deleteNotify (const CallBack &) |
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| CallBacker () |
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| CallBacker (const CallBacker &) |
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virtual | ~CallBacker () |
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bool | attachCB (NotifierAccess &, const CallBack &, bool onlyifnew=false) |
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bool | attachCB (NotifierAccess *notif, const CallBack &cb, bool onlyifnew=false) |
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void | detachCB (NotifierAccess &, const CallBack &) |
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void | detachCB (NotifierAccess *notif, const CallBack &cb) |
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bool | isNotifierAttached (NotifierAccess *) const |
| Only for debugging purposes, don't use. More...
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dynamic properties of the ball