OpendTect-6_4
6.4
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dynamic properties of the ball More...
Public Member Functions | |
BallDynamics (const char *nm=0, float sp=1.0, Coord3 dirvec=Coord3(1, 1, 1)) | |
BallDynamics | get () const |
void | set (const BallDynamics &) |
float | speed () const |
void | setSpeed (const float &) |
Coord3 | directionvector () const |
void | setDirectionVector (const Coord3 &) |
void | velocity (float *, Coord3 *) const |
void | setVelocity (float, const Coord3 &) |
BallDynamics & | operator= (const BallDynamics &bd) |
bool | operator== (const BallDynamics &bd) const |
bool | operator!= (const BallDynamics &bd) const |
Public Member Functions inherited from NamedObject | |
NamedObject (const char *nm=0) | |
NamedObject (const NamedObject *linkedto) | |
NamedObject (const NamedObject &) | |
virtual | ~NamedObject () |
void | setLinkedTo (NamedObject *) |
bool | operator== (const NamedObject &oth) const |
virtual const OD::String & | name () const |
virtual const OD::String & | annotName () const |
virtual void | setName (const char *) |
void | setCleanName (const char *) |
cleans string first More... | |
void | deleteNotify (const CallBack &) |
Public Member Functions inherited from CallBacker | |
CallBacker () | |
CallBacker (const CallBacker &) | |
virtual | ~CallBacker () |
bool | attachCB (NotifierAccess &, const CallBack &, bool onlyifnew=false) |
bool | attachCB (NotifierAccess *notif, const CallBack &cb, bool onlyifnew=false) |
void | detachCB (NotifierAccess &, const CallBack &) |
void | detachCB (NotifierAccess *notif, const CallBack &cb) |
bool | isNotifierAttached (NotifierAccess *) const |
Only for debugging purposes, don't use. More... | |
Protected Attributes | |
float | speed_ |
Coord3 | directionvec_ |
movement dir More... | |
Protected Attributes inherited from NamedObject | |
BufferString * | name_ |
NamedObject * | linkedto_ |
CallBackSet * | delnotify_ |
Additional Inherited Members | |
Protected Member Functions inherited from CallBacker | |
void | detachAllNotifiers () |
Call from the destructor of your inherited object. More... | |
dynamic properties of the ball
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inline |
Coord3 visBeachBall::BallDynamics::directionvector | ( | ) | const |
BallDynamics visBeachBall::BallDynamics::get | ( | ) | const |
bool visBeachBall::BallDynamics::operator!= | ( | const BallDynamics & | bd | ) | const |
BallDynamics& visBeachBall::BallDynamics::operator= | ( | const BallDynamics & | bd | ) |
bool visBeachBall::BallDynamics::operator== | ( | const BallDynamics & | bd | ) | const |
void visBeachBall::BallDynamics::set | ( | const BallDynamics & | ) |
void visBeachBall::BallDynamics::setDirectionVector | ( | const Coord3 & | ) |
void visBeachBall::BallDynamics::setSpeed | ( | const float & | ) |
void visBeachBall::BallDynamics::setVelocity | ( | float | , |
const Coord3 & | |||
) |
float visBeachBall::BallDynamics::speed | ( | ) | const |
void visBeachBall::BallDynamics::velocity | ( | float * | , |
Coord3 * | |||
) | const |
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protected |
movement dir
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protected |
Generated at for the OpendTect seismic interpretation project. Copyright (C): dGB Beheer B. V. 2019