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14 #include "uiearthmodelmod.h"
19 namespace Pick {
class Set; }
20 namespace EM {
class Horizon3D; }
uiGenInput * valfld_
Definition: uicalcpoly2horvol.h:33
const EM::Horizon3D & horizon()
Definition: uicalcpoly2horvol.h:83
const Pick::Set * getPickSet()
Definition: uicalcpoly2horvol.h:66
Set of picks with something in common.
Definition: pickset.h:34
const EM::Horizon3D & hor_
Definition: uicalcpoly2horvol.h:90
EM::Horizon3D * hor_
Definition: uicalcpoly2horvol.h:64
const Pick::Set & ps_
Definition: uicalcpoly2horvol.h:63
uiIOObjSel * horsel_
Definition: uicalcpoly2horvol.h:61
uiGenInput * velfld_
Definition: uicalcpoly2horvol.h:32
Pick::Set * ps_
Definition: uicalcpoly2horvol.h:89
Definition: picklocation.h:21
#define mExpClass(module)
Definition: commondefs.h:177
mODTextTranslationClass(uiCalcPolyHorVol) public ~uiCalcPolyHorVol()
Inherit from this class to be able to send and/or receive CallBacks.
Definition: callback.h:185
Earth Model objects like horizons, faults, fault-sticks and bodies.
Definition: bulk2dhorizonscanner.h:26
#define mODTextTranslationClass(clss)
Definition: uistring.h:40
mODTextTranslationClass(uiCalcHorPolyVol) public ~uiCalcHorPolyVol()
const bool zinft_
Definition: uicalcpoly2horvol.h:37
UI for calculation of volume at horizons.
Definition: uicalcpoly2horvol.h:26
virtual const Pick::Set * getPickSet()=0
Group of check boxes. Ensures a certain policy is honored.
Definition: uichecklist.h:34
void horSel(CallBacker *)
const Pick::Set & pickSet()
Definition: uicalcpoly2horvol.h:57
uiIOObjSel * pssel_
Definition: uicalcpoly2horvol.h:87
virtual const EM::Horizon3D * getHorizon()=0
const EM::Horizon3D * getHorizon()
mODTextTranslationClass(uiCalcHorVol) protected uiCheckList * optsfld_
Definition: uicalcpoly2horvol.h:26
String that is able to hold international (UTF-8) strings for the user interface.
Definition: uistring.h:121
User Interface (UI) element for selection of IOObjs.
Definition: uiioobjsel.h:38
using horizon to calculate from different levels by polygon
Definition: uicalcpoly2horvol.h:77
void calcReq(CallBacker *)
Definition: uiparent.h:26
using polygon to calculate to different horizons
Definition: uicalcpoly2horvol.h:51
void haveChg(CallBacker *)
Definition: uidialog.h:42
const Pick::Set * getPickSet()
const EM::Horizon3D * getHorizon()
Definition: uicalcpoly2horvol.h:93
3D Horizon. A Horizon is made up of one or more grids (so they can overlap at faults)....
Definition: emhorizon3d.h:96
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