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| PolygonBodyGeometry (PolygonBody &) |
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| ~PolygonBodyGeometry () |
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EMObjectIterator * | createIterator (const SectionID &, const TrcKeyZSampling *=0) const |
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void | fillPar (IOPar &) const |
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const Coord3 & | getPolygonNormal (const SectionID &, int polygon) const |
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bool | insertKnot (const SectionID &, const SubID &, const Coord3 &pos, bool addtohistory) |
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bool | insertPolygon (const SectionID &, int polygonnr, int firstknot, const Coord3 &pos, const Coord3 &editnormal, bool addtohistory) |
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Executor * | loader (const SurfaceIODataSelection *s=0) |
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int | nrKnots (const SectionID &, int polygonnr) const |
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int | nrPolygons (const SectionID &) const |
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bool | removeKnot (const SectionID &, const SubID &, bool addtohistory) |
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bool | removePolygon (const SectionID &, int polygonnr, bool addtohistory) |
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Executor * | saver (const SurfaceIODataSelection *s=0, const MultiID *key=0) |
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Geometry::PolygonSurface * | sectionGeometry (const SectionID &) |
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const Geometry::PolygonSurface * | sectionGeometry (const SectionID &) const |
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bool | usePar (const IOPar &) |
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| SurfaceGeometry (Surface &) |
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virtual | ~SurfaceGeometry () |
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SectionID | addSection (const char *nm, bool addtohistory) |
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SectionID | addSection (const char *nm, const SectionID &, bool addtohistory) |
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virtual SectionID | cloneSection (const SectionID &) |
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virtual bool | enableChecks (bool yn) |
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virtual int | findPos (const Interval< float > &x, const Interval< float > &y, const Interval< float > &z, TypeSet< PosID > *) const |
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virtual int | findPos (const SectionID &, const Interval< float > &x, const Interval< float > &y, const Interval< float > &z, TypeSet< PosID > *res) const |
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virtual int | findPos (const TrcKeyZSampling &, TypeSet< PosID > *) const |
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virtual int | getConnectedPos (const PosID &posid, TypeSet< PosID > *res) const |
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virtual void | getLinkedPos (const PosID &posid, TypeSet< PosID > &) const |
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bool | hasSection (const SectionID &) const |
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virtual bool | isAtEdge (const PosID &) const |
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bool | isChanged (int) const |
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virtual bool | isChecksEnabled () const |
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virtual bool | isFullResolution () const |
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virtual bool | isLoaded () const |
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virtual bool | isNodeOK (const PosID &) const |
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int | nrSections () const |
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virtual void | removeAll () |
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virtual bool | removeSection (const SectionID &, bool addtohistory) |
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void | resetChangedFlag () |
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SectionID | sectionID (const char *) const |
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SectionID | sectionID (int idx) const |
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int | sectionIndex (const SectionID &) const |
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const char * | sectionName (const SectionID &) const |
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bool | setSectionName (const SectionID &, const char *, bool addtohistory) |
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| CallBacker () |
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| CallBacker (const CallBacker &) |
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virtual | ~CallBacker () |
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bool | attachCB (const NotifierAccess &, const CallBack &, bool onlyifnew=false) const |
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bool | attachCB (const NotifierAccess *notif, const CallBack &cb, bool onlyifnew=false) const |
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void | detachAllNotifiers () const |
| Call from the destructor of your inherited object. More...
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void | detachCB (const NotifierAccess &, const CallBack &) const |
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void | detachCB (const NotifierAccess *notif, const CallBack &cb) const |
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virtual bool | isCapsule () const |
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bool | isNotifierAttached (const NotifierAccess *) const |
| Only for debugging purposes, don't use. More...
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void | stopReceivingNotifications () const |
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