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| Horizon3DGeometry (Surface &) |
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SectionID | cloneSection (const SectionID &) |
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EMObjectIterator * | createIterator (const EM::SectionID &, const TrcKeyZSampling *=0) const |
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bool | enableChecks (bool yn) |
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void | fillBinIDValueSet (const SectionID &, BinIDValueSet &, Pos::Provider3D *prov=0) const |
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bool | getBoundingPolygon (const SectionID &, Pick::Set &) const |
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int | getConnectedPos (const PosID &, TypeSet< PosID > *) const |
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void | getDataPointSet (const SectionID &, DataPointSet &, float shift=0.0) const |
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PosID | getNeighbor (const PosID &, const RowCol &) const |
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PosID | getPosID (const TrcKey &) const |
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TrcKey | getTrcKey (const PosID &) const |
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bool | isAtEdge (const PosID &pid) const |
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bool | isChecksEnabled () const |
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bool | isFullResolution () const |
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bool | isNodeOK (const PosID &) const |
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RowCol | loadedStep () const |
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bool | removeSection (const SectionID &, bool hist) |
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Geometry::BinIDSurface * | sectionGeometry (const SectionID &) |
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const Geometry::BinIDSurface * | sectionGeometry (const SectionID &) const |
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void | setStep (const RowCol &step, const RowCol &loadedstep) |
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RowCol | step () const |
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| RowColSurfaceGeometry (Surface &) |
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virtual | ~RowColSurfaceGeometry () |
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StepInterval< int > | colRange () const |
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StepInterval< int > | colRange (const SectionID &, int row) const |
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StepInterval< int > | colRange (int row) const |
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StepInterval< int > | rowRange () const |
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StepInterval< int > | rowRange (const SectionID &) const |
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Geometry::RowColSurface * | sectionGeometry (const SectionID &) |
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const Geometry::RowColSurface * | sectionGeometry (const SectionID &) const |
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| SurfaceGeometry (Surface &) |
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virtual | ~SurfaceGeometry () |
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SectionID | addSection (const char *nm, bool addtohistory) |
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SectionID | addSection (const char *nm, const SectionID &, bool addtohistory) |
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virtual void | fillPar (IOPar &) const |
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virtual int | findPos (const Interval< float > &x, const Interval< float > &y, const Interval< float > &z, TypeSet< PosID > *) const |
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virtual int | findPos (const SectionID &, const Interval< float > &x, const Interval< float > &y, const Interval< float > &z, TypeSet< PosID > *res) const |
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virtual int | findPos (const TrcKeyZSampling &, TypeSet< PosID > *) const |
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virtual void | getLinkedPos (const PosID &posid, TypeSet< PosID > &) const |
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bool | hasSection (const SectionID &) const |
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bool | isChanged (int) const |
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virtual bool | isLoaded () const |
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virtual Executor * | loader (const SurfaceIODataSelection *s=0) |
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int | nrSections () const |
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virtual void | removeAll () |
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void | resetChangedFlag () |
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virtual Executor * | saver (const SurfaceIODataSelection *s=0, const MultiID *key=0) |
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SectionID | sectionID (const char *) const |
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SectionID | sectionID (int idx) const |
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int | sectionIndex (const SectionID &) const |
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const char * | sectionName (const SectionID &) const |
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bool | setSectionName (const SectionID &, const char *, bool addtohistory) |
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virtual bool | usePar (const IOPar &) |
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| CallBacker () |
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| CallBacker (const CallBacker &) |
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virtual | ~CallBacker () |
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bool | attachCB (const NotifierAccess &, const CallBack &, bool onlyifnew=false) const |
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bool | attachCB (const NotifierAccess *notif, const CallBack &cb, bool onlyifnew=false) const |
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void | detachAllNotifiers () const |
| Call from the destructor of your inherited object. More...
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void | detachCB (const NotifierAccess &, const CallBack &) const |
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void | detachCB (const NotifierAccess *notif, const CallBack &cb) const |
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virtual bool | isCapsule () const |
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bool | isNotifierAttached (const NotifierAccess *) const |
| Only for debugging purposes, don't use. More...
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void | stopReceivingNotifications () const |
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