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| Smoother3D () |
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void | controlWork (Task::Control) |
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void | enableWorkControl (bool) |
| Must be called before execute() More...
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bool | execute () |
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void | fillPar (IOPar &) const |
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Task::Control | getState () const |
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const char * | getWindowName () const |
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float | getWindowParam () const |
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int | getWindowSize (int dim) const |
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void | setInput (const Array3D< T > &) |
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void | setOutput (Array3D< T > &) |
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void | setProgressMeter (ProgressMeter *pm) |
| Must be called before execute() More...
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bool | setWindow (const char *nm, float param, int sz0, int sz1, int sz2) |
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bool | usePar (const IOPar &) |
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virtual | ~Task () |
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virtual uiRetVal | errorWithDetails () const |
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virtual int64_t | nrDone () const |
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virtual int64_t | totalNr () const |
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virtual uiString | uiMessage () const |
| will be message() again in 7.x More...
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virtual uiString | uiNrDoneText () const |
| will be nrDoneText() in 7.x More...
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bool | workControlEnabled () const |
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| NamedCallBacker (const char *nm=0) |
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| NamedCallBacker (const NamedCallBacker &) |
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virtual Notifier< NamedCallBacker > & | objectToBeDeleted () const |
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bool | operator== (const NamedCallBacker &oth) const |
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bool | operator== (const NamedObject &oth) const |
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| CallBacker () |
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| CallBacker (const CallBacker &) |
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virtual | ~CallBacker () |
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bool | attachCB (const NotifierAccess &, const CallBack &, bool onlyifnew=false) const |
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bool | attachCB (const NotifierAccess *notif, const CallBack &cb, bool onlyifnew=false) const |
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void | detachAllNotifiers () const |
| Call from the destructor of your inherited object. More...
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void | detachCB (const NotifierAccess &, const CallBack &) const |
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void | detachCB (const NotifierAccess *notif, const CallBack &cb) const |
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virtual bool | isCapsule () const |
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bool | isNotifierAttached (const NotifierAccess *) const |
| Only for debugging purposes, don't use. More...
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void | stopReceivingNotifications () const |
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| NamedObject (const char *nm=nullptr) |
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| NamedObject (const NamedObject &oth) |
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virtual | ~NamedObject () |
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virtual BufferString | getName () const |
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bool | getNameFromPar (const IOPar &) |
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virtual const name_type & | name () const |
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NamedObject & | operator= (const NamedObject &) |
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bool | operator== (const NamedObject &oth) const |
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virtual void | setName (const char *nm) |
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virtual | ~ObjectWithName () |
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bool | hasName (const char *nm) const |
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bool | hasName (const name_type &nm) const |
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void | putNameInPar (IOPar &) const |
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template<class T>
class Smoother3D< T >
Smoothes a 3d signal with an operator.
<>