OpendTect  6.6
Public Member Functions | Static Public Member Functions | Public Attributes | Protected Member Functions | Protected Attributes | Private Member Functions | Static Private Member Functions | Friends | List of all members
visBase::Coordinates Class Reference

A set of coordinates. The coordinates will be transformed by the transformation before given to Coin, and transformed back when doing a getPos. More...

Inheritance diagram for visBase::Coordinates:
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Public Member Functions

 Coordinates ()
 
int addPos (const Coord3 &)
 
void copyFrom (const Coordinates &)
 
void dirty () const
 
virtual const char * getClassName () const
 
const visBase::TransformationgetDisplayTransformation () const
 
Coord3 getPos (int, bool scenespace=false) const
 
void insertPos (int, const Coord3 &)
 
bool isDefined (int) const
 
bool isEmpty () const
 
int nextID (int previd) const
 
osg::Array * osgArray ()
 
const osg::Array * osgArray () const
 
void removeAfter (int)
 
void removePos (int, bool keepidxafter=true)
 
void setAllPositions (const Coord3 &pos, int sz, int start)
 
void setAllZ (const float *, int sz, bool dotransf)
 
void setDisplayTransformation (const visBase::Transformation *)
 
void setEmpty ()
 
void setPos (int, const Coord3 &)
 
void setPositions (const Coord3 *, int sz, int start, bool scenespace=false)
 
void setPositions (const TypeSet< Coord3 > &)
 
int size (bool includedelete=false) const
 
- Public Member Functions inherited from visBase::DataObject
template<class T >
T * addNodeState (T *ns)
 
void deSelect () const
 
virtual NotifierAccessdeSelection ()
 
void enableTraversal (unsigned int mask, bool yn=true)
 
virtual const char * errMsg () const
 
SoNode * getInventorNode ()
 
const SoNode * getInventorNode () const
 
virtual BufferString getName () const
 
NodeStategetNodeState (int idx)
 
virtual float getPixelDensity () const
 
int id () const
 
virtual bool isOK () const
 
virtual bool isOn () const
 
bool isPickable (bool actively=true) const
 
virtual bool isRightHandSystem () const
 
virtual bool isSelected () const
 
bool isTraversalEnabled (unsigned int mask) const
 
virtual const OD::Stringname () const
 
osg::Node * osgNode (bool skipswitch=false)
 
const osg::Node * osgNode (bool skipswitch=false) const
 
NodeStateremoveNodeState (NodeState *)
 
virtual bool rightClickable () const
 
virtual NotifierAccessrightClicked ()
 
virtual const TypeSet< int > * rightClickedPath () const
 
void select () const
 
virtual bool selectable () const
 
virtual NotifierAccessselection ()
 
bool serialize (const char *filename, bool binary=false)
 
void setID (int nid)
 
virtual void setName (const char *)
 
void setName (const uiString &uistr)
 
void setParent (DataObjectGroup *g)
 
void setPickable (bool actively, bool passively=true)
 
virtual void setPixelDensity (float dpi)
 
virtual void setRightHandSystem (bool yn)
 
void setUiName (const uiString &)
 
virtual bool turnOn (bool yn)
 
uiString uiName () const
 
void updateSel () const
 
- Public Member Functions inherited from NamedCallBacker
 NamedCallBacker (const char *nm=0)
 
 NamedCallBacker (const NamedCallBacker &)
 
virtual Notifier< NamedCallBacker > & objectToBeDeleted () const
 
bool operator== (const NamedCallBacker &oth) const
 
bool operator== (const NamedObject &oth) const
 
- Public Member Functions inherited from CallBacker
 CallBacker ()
 
 CallBacker (const CallBacker &)
 
virtual ~CallBacker ()
 
bool attachCB (const NotifierAccess &, const CallBack &, bool onlyifnew=false) const
 
bool attachCB (const NotifierAccess *notif, const CallBack &cb, bool onlyifnew=false) const
 
void detachAllNotifiers () const
 Call from the destructor of your inherited object. More...
 
void detachCB (const NotifierAccess &, const CallBack &) const
 
void detachCB (const NotifierAccess *notif, const CallBack &cb) const
 
virtual bool isCapsule () const
 
bool isNotifierAttached (const NotifierAccess *) const
 Only for debugging purposes, don't use. More...
 
void stopReceivingNotifications () const
 
- Public Member Functions inherited from NamedObject
 NamedObject (const char *nm=nullptr)
 
 NamedObject (const NamedObject &oth)
 
virtual ~NamedObject ()
 
bool getNameFromPar (const IOPar &)
 
NamedObjectoperator= (const NamedObject &)
 
bool operator== (const NamedObject &oth) const
 
- Public Member Functions inherited from ObjectWithName
virtual ~ObjectWithName ()
 
bool hasName (const char *nm) const
 
bool hasName (const name_type &nm) const
 
void putNameInPar (IOPar &) const
 

Static Public Member Functions

static Coordinatescreate ()
 
static const char * getStaticClassName ()
 
static void initClass ()
 
static const char * sFactoryKeyword ()
 
- Static Public Member Functions inherited from visBase::DataObject
static osgViewer::CompositeViewer * getCommonViewer ()
 
static float getDefaultPixelDensity ()
 
static int getID (const osg::Node *)
 
static bool isVisualizationThread ()
 
static void requestSingleRedraw ()
 
static void setCommonViewer (osgViewer::CompositeViewer *)
 
static void setDefaultPixelDensity (float)
 
static void setVisualizationThread (const void *)
 Call only once from initialization. More...
 
- Static Public Member Functions inherited from CallBacker
static void createReceiverForCurrentThread ()
 
static void removeReceiverForCurrentThread ()
 

Public Attributes

Notifier< Coordinateschange
 

Protected Member Functions

 ~Coordinates ()
 
int getFreeIdx ()
 
void getPositions (TypeSet< Coord3 > &) const
 
void setPosWithoutLock (int, const Coord3 &, bool scenespace)
 
- Protected Member Functions inherited from visBase::DataObject
 DataObject ()
 
void doAddNodeState (NodeState *ns)
 
virtual osg::StateSet * getStateSet ()
 
template<class T >
T * setOsgNode (T *t)
 Must be called during construction. More...
 
virtual void triggerDeSel ()
 
virtual void triggerRightClick (const EventInfo *=0)
 
virtual void triggerSel ()
 
void updateNodemask ()
 
- Protected Member Functions inherited from NamedCallBacker
void sendDelNotif () const
 

Protected Attributes

Threads::Mutex mutex_
 
osg::Array * osgcoords_
 
const visBase::Transformationtransformation_
 
TypeSet< int > unusedcoords_
 
- Protected Attributes inherited from visBase::DataObject
DataObjectGroupparent_
 
- Protected Attributes inherited from NamedCallBacker
Threads::Atomic< bool > delalreadytriggered_
 
Notifier< NamedCallBackerdelnotif_
 
- Protected Attributes inherited from NamedObject
BufferString name_
 

Private Member Functions

 Coordinates (const Coordinates &)
 
Coordinatesoperator= (const Coordinates &)
 

Static Private Member Functions

static visBase::DataObjectcreateInternal ()
 

Friends

class CoordinatesBuilder
 
class CoordListAdapter
 
class SetOrGetCoordinates
 

Additional Inherited Members

- Public Types inherited from ObjectWithName
typedef OD::String name_type
 

Detailed Description

A set of coordinates. The coordinates will be transformed by the transformation before given to Coin, and transformed back when doing a getPos.

Note
The object will not react to changes in the transformation when it is set

<>

Constructor & Destructor Documentation

◆ Coordinates() [1/2]

visBase::Coordinates::Coordinates ( const Coordinates )
private

◆ Coordinates() [2/2]

visBase::Coordinates::Coordinates ( )

◆ ~Coordinates()

visBase::Coordinates::~Coordinates ( )
protected

Member Function Documentation

◆ addPos()

int visBase::Coordinates::addPos ( const Coord3 )

◆ copyFrom()

void visBase::Coordinates::copyFrom ( const Coordinates )

◆ create()

static Coordinates* visBase::Coordinates::create ( )
inlinestatic

◆ createInternal()

static visBase::DataObject* visBase::Coordinates::createInternal ( )
inlinestaticprivate

◆ dirty()

void visBase::Coordinates::dirty ( ) const

◆ getClassName()

virtual const char* visBase::Coordinates::getClassName ( ) const
virtual

Reimplemented from visBase::DataObject.

◆ getDisplayTransformation()

const visBase::Transformation* visBase::Coordinates::getDisplayTransformation ( ) const
virtual

All positions going from the outside world to the vis should be transformed with this transform. This enables us to have different coord-systems outside OI, e.g. we can use UTM coords outside the vis without loosing precision in the vis.

Reimplemented from visBase::DataObject.

◆ getFreeIdx()

int visBase::Coordinates::getFreeIdx ( )
protected

Object should be locked when calling

◆ getPos()

Coord3 visBase::Coordinates::getPos ( int  ,
bool  scenespace = false 
) const

◆ getPositions()

void visBase::Coordinates::getPositions ( TypeSet< Coord3 > &  ) const
protected

◆ getStaticClassName()

static const char* visBase::Coordinates::getStaticClassName ( )
static

◆ initClass()

static void visBase::Coordinates::initClass ( )
static

◆ insertPos()

void visBase::Coordinates::insertPos ( int  ,
const Coord3  
)

◆ isDefined()

bool visBase::Coordinates::isDefined ( int  ) const

◆ isEmpty()

bool visBase::Coordinates::isEmpty ( ) const
inline

◆ nextID()

int visBase::Coordinates::nextID ( int  previd) const

If previd == -1, first id is returned. If -1 is returned, no more id's are available.

◆ operator=()

Coordinates& visBase::Coordinates::operator= ( const Coordinates )
private

◆ osgArray() [1/2]

osg::Array* visBase::Coordinates::osgArray ( )
inline

◆ osgArray() [2/2]

const osg::Array* visBase::Coordinates::osgArray ( ) const
inline

◆ removeAfter()

void visBase::Coordinates::removeAfter ( int  )

◆ removePos()

void visBase::Coordinates::removePos ( int  ,
bool  keepidxafter = true 
)

◆ setAllPositions()

void visBase::Coordinates::setAllPositions ( const Coord3 pos,
int  sz,
int  start 
)

◆ setAllZ()

void visBase::Coordinates::setAllZ ( const float *  ,
int  sz,
bool  dotransf 
)

◆ setDisplayTransformation()

void visBase::Coordinates::setDisplayTransformation ( const visBase::Transformation )
virtual
Note
All existing coords will be recalculated back from the old transformation and transformed by the new one.

Reimplemented from visBase::DataObject.

◆ setEmpty()

void visBase::Coordinates::setEmpty ( )

◆ setPos()

void visBase::Coordinates::setPos ( int  ,
const Coord3  
)

◆ setPositions() [1/2]

void visBase::Coordinates::setPositions ( const Coord3 ,
int  sz,
int  start,
bool  scenespace = false 
)

◆ setPositions() [2/2]

void visBase::Coordinates::setPositions ( const TypeSet< Coord3 > &  )

◆ setPosWithoutLock()

void visBase::Coordinates::setPosWithoutLock ( int  ,
const Coord3 ,
bool  scenespace 
)
protected

Object should be locked when calling

◆ sFactoryKeyword()

static const char* visBase::Coordinates::sFactoryKeyword ( )
static

◆ size()

int visBase::Coordinates::size ( bool  includedelete = false) const

Friends And Related Function Documentation

◆ CoordinatesBuilder

friend class CoordinatesBuilder
friend

◆ CoordListAdapter

friend class CoordListAdapter
friend

◆ SetOrGetCoordinates

friend class SetOrGetCoordinates
friend

Member Data Documentation

◆ change

Notifier<Coordinates> visBase::Coordinates::change

◆ mutex_

Threads::Mutex visBase::Coordinates::mutex_
mutableprotected

◆ osgcoords_

osg::Array* visBase::Coordinates::osgcoords_
protected

◆ transformation_

const visBase::Transformation* visBase::Coordinates::transformation_
protected

◆ unusedcoords_

TypeSet<int> visBase::Coordinates::unusedcoords_
protected

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