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| Lines () |
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virtual const char * | getClassName () const |
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| VertexShape () |
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void | addPrimitiveSet (Geometry::PrimitiveSet *) |
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void | coordinatesChangedCB (CallBacker *) |
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void | dirtyCoordinates () |
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void | enableCoordinatesChangedCB (bool yn) |
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void | forceRedraw (bool=true) |
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virtual Coordinates * | getCoordinates () |
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virtual const Coordinates * | getCoordinates () const |
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const visBase::Transformation * | getDisplayTransformation () const |
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int | getNormalBindType () |
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Normals * | getNormals () |
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const Normals * | getNormals () const |
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Coord3 | getOsgNormal (int) const |
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Geometry::PrimitiveSet * | getPrimitiveSet (int) |
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TextureCoords * | getTextureCoords () |
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const TextureCoords * | getTextureCoords () const |
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const unsigned char * | getTextureData (int &, int &, int &) const |
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void | materialChangeCB (CallBacker *) |
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int | nrPrimitiveSets () const |
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void | removeAllPrimitiveSets () |
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void | removePrimitiveSet (const Geometry::PrimitiveSet *) |
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void | removeSwitch () |
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void | setAttribAndMode (osg::StateAttribute *) |
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void | setColorBindType (BindType) |
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virtual void | setCoordinates (Coordinates *coords) |
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virtual void | setDisplayTransformation (const visBase::Transformation *) |
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virtual void | setLineStyle (const OD::LineStyle &) |
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void | setMaterial (Material *mt) |
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void | setNormalBindType (BindType) |
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void | setNormals (Normals *) |
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void | setPrimitiveType (Geometry::PrimitiveSet::PrimitiveType) |
| Should be called before adding statesets. More...
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void | setTextureChannels (TextureChannels *) |
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void | setTextureCoords (TextureCoords *) |
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virtual void | touchPrimitiveSet (int) |
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void | updatePartialGeometry (Interval< int >) |
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bool | useOsgAutoNormalComputation () const |
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void | useOsgAutoNormalComputation (bool) |
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void | useVertexBufferRender (bool yn) |
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void | enableRenderLighting (bool) |
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void | fillPar (IOPar &) const |
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Material * | getMaterial () |
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const Material * | getMaterial () const |
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int | getMaterialBinding () const |
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void | setMaterialBinding (int) |
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void | setRenderMode (RenderMode) |
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int | usePar (const IOPar &) |
| osg default render lighting is on More...
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NotifierAccess * | deSelection () |
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virtual bool | getBoundingBox (Coord3 &min, Coord3 &max) const |
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virtual NotifierAccess * | rightClicked () |
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const EventInfo * | rightClickedEventInfo () const |
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const TypeSet< int > * | rightClickedPath () const |
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bool | selectable () const |
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NotifierAccess * | selection () |
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virtual void | setSceneEventCatcher (EventCatcher *) |
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void | setSelectable (bool yn) |
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template<class T > |
T * | addNodeState (T *ns) |
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void | deSelect () const |
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void | enableTraversal (unsigned int mask, bool yn=true) |
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virtual const char * | errMsg () const |
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SoNode * | getInventorNode () |
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const SoNode * | getInventorNode () const |
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virtual BufferString | getName () const |
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NodeState * | getNodeState (int idx) |
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virtual float | getPixelDensity () const |
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int | id () const |
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virtual bool | isOK () const |
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virtual bool | isOn () const |
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bool | isPickable (bool actively=true) const |
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virtual bool | isRightHandSystem () const |
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virtual bool | isSelected () const |
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bool | isTraversalEnabled (unsigned int mask) const |
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virtual const OD::String & | name () const |
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osg::Node * | osgNode (bool skipswitch=false) |
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const osg::Node * | osgNode (bool skipswitch=false) const |
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NodeState * | removeNodeState (NodeState *) |
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virtual bool | rightClickable () const |
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void | select () const |
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bool | serialize (const char *filename, bool binary=false) |
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void | setID (int nid) |
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virtual void | setName (const char *) |
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void | setName (const uiString &uistr) |
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void | setParent (DataObjectGroup *g) |
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void | setPickable (bool actively, bool passively=true) |
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virtual void | setPixelDensity (float dpi) |
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virtual void | setRightHandSystem (bool yn) |
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void | setUiName (const uiString &) |
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virtual bool | turnOn (bool yn) |
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uiString | uiName () const |
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void | updateSel () const |
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| NamedCallBacker (const char *nm=0) |
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| NamedCallBacker (const NamedCallBacker &) |
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virtual Notifier< NamedCallBacker > & | objectToBeDeleted () const |
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bool | operator== (const NamedCallBacker &oth) const |
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bool | operator== (const NamedObject &oth) const |
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| CallBacker () |
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| CallBacker (const CallBacker &) |
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virtual | ~CallBacker () |
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bool | attachCB (const NotifierAccess &, const CallBack &, bool onlyifnew=false) const |
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bool | attachCB (const NotifierAccess *notif, const CallBack &cb, bool onlyifnew=false) const |
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void | detachAllNotifiers () const |
| Call from the destructor of your inherited object. More...
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void | detachCB (const NotifierAccess &, const CallBack &) const |
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void | detachCB (const NotifierAccess *notif, const CallBack &cb) const |
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virtual bool | isCapsule () const |
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bool | isNotifierAttached (const NotifierAccess *) const |
| Only for debugging purposes, don't use. More...
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void | stopReceivingNotifications () const |
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| NamedObject (const char *nm=nullptr) |
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| NamedObject (const NamedObject &oth) |
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virtual | ~NamedObject () |
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bool | getNameFromPar (const IOPar &) |
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NamedObject & | operator= (const NamedObject &) |
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bool | operator== (const NamedObject &oth) const |
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virtual | ~ObjectWithName () |
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bool | hasName (const char *nm) const |
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bool | hasName (const name_type &nm) const |
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void | putNameInPar (IOPar &) const |
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