OpendTect  6.6
Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes | Private Member Functions | Static Private Member Functions | List of all members
visBase::VertexShape Class Reference
Inheritance diagram for visBase::VertexShape:
[legend]

Public Types

enum  BindType {
  BIND_OFF = 0 , BIND_OVERALL , BIND_PER_PRIMITIVE_SET , BIND_PER_PRIMITIVE ,
  BIND_PER_VERTEX
}
 
- Public Types inherited from ObjectWithName
typedef OD::String name_type
 

Public Member Functions

 VertexShape ()
 
void addPrimitiveSet (Geometry::PrimitiveSet *)
 
void coordinatesChangedCB (CallBacker *)
 
void dirtyCoordinates ()
 
void enableCoordinatesChangedCB (bool yn)
 
void forceRedraw (bool=true)
 
virtual const char * getClassName () const
 
virtual CoordinatesgetCoordinates ()
 
virtual const CoordinatesgetCoordinates () const
 
const visBase::TransformationgetDisplayTransformation () const
 
int getNormalBindType ()
 
NormalsgetNormals ()
 
const NormalsgetNormals () const
 
Coord3 getOsgNormal (int) const
 
Geometry::PrimitiveSetgetPrimitiveSet (int)
 
TextureCoordsgetTextureCoords ()
 
const TextureCoordsgetTextureCoords () const
 
const unsigned char * getTextureData (int &, int &, int &) const
 
void materialChangeCB (CallBacker *)
 
int nrPrimitiveSets () const
 
void removeAllPrimitiveSets ()
 
void removePrimitiveSet (const Geometry::PrimitiveSet *)
 
void removeSwitch ()
 
void setAttribAndMode (osg::StateAttribute *)
 
void setColorBindType (BindType)
 
virtual void setCoordinates (Coordinates *coords)
 
virtual void setDisplayTransformation (const visBase::Transformation *)
 
virtual void setLineStyle (const OD::LineStyle &)
 
void setMaterial (Material *mt)
 
void setNormalBindType (BindType)
 
void setNormals (Normals *)
 
void setPrimitiveType (Geometry::PrimitiveSet::PrimitiveType)
 Should be called before adding statesets. More...
 
void setTextureChannels (TextureChannels *)
 
void setTextureCoords (TextureCoords *)
 
virtual void touchPrimitiveSet (int)
 
void updatePartialGeometry (Interval< int >)
 
bool useOsgAutoNormalComputation () const
 
void useOsgAutoNormalComputation (bool)
 
void useVertexBufferRender (bool yn)
 
- Public Member Functions inherited from visBase::Shape
void enableRenderLighting (bool)
 
void fillPar (IOPar &) const
 
MaterialgetMaterial ()
 
const MaterialgetMaterial () const
 
int getMaterialBinding () const
 
void setMaterialBinding (int)
 
void setRenderMode (RenderMode)
 
int usePar (const IOPar &)
 osg default render lighting is on More...
 
- Public Member Functions inherited from visBase::VisualObject
NotifierAccessdeSelection ()
 
virtual bool getBoundingBox (Coord3 &min, Coord3 &max) const
 
virtual NotifierAccessrightClicked ()
 
const EventInforightClickedEventInfo () const
 
const TypeSet< int > * rightClickedPath () const
 
bool selectable () const
 
NotifierAccessselection ()
 
virtual void setSceneEventCatcher (EventCatcher *)
 
void setSelectable (bool yn)
 
- Public Member Functions inherited from visBase::DataObject
template<class T >
T * addNodeState (T *ns)
 
void deSelect () const
 
void enableTraversal (unsigned int mask, bool yn=true)
 
virtual const char * errMsg () const
 
SoNode * getInventorNode ()
 
const SoNode * getInventorNode () const
 
virtual BufferString getName () const
 
NodeStategetNodeState (int idx)
 
virtual float getPixelDensity () const
 
int id () const
 
virtual bool isOK () const
 
virtual bool isOn () const
 
bool isPickable (bool actively=true) const
 
virtual bool isRightHandSystem () const
 
virtual bool isSelected () const
 
bool isTraversalEnabled (unsigned int mask) const
 
virtual const OD::Stringname () const
 
osg::Node * osgNode (bool skipswitch=false)
 
const osg::Node * osgNode (bool skipswitch=false) const
 
NodeStateremoveNodeState (NodeState *)
 
virtual bool rightClickable () const
 
void select () const
 
bool serialize (const char *filename, bool binary=false)
 
void setID (int nid)
 
virtual void setName (const char *)
 
void setName (const uiString &uistr)
 
void setParent (DataObjectGroup *g)
 
void setPickable (bool actively, bool passively=true)
 
virtual void setPixelDensity (float dpi)
 
virtual void setRightHandSystem (bool yn)
 
void setUiName (const uiString &)
 
virtual bool turnOn (bool yn)
 
uiString uiName () const
 
void updateSel () const
 
- Public Member Functions inherited from NamedCallBacker
 NamedCallBacker (const char *nm=0)
 
 NamedCallBacker (const NamedCallBacker &)
 
virtual Notifier< NamedCallBacker > & objectToBeDeleted () const
 
bool operator== (const NamedCallBacker &oth) const
 
bool operator== (const NamedObject &oth) const
 
- Public Member Functions inherited from CallBacker
 CallBacker ()
 
 CallBacker (const CallBacker &)
 
virtual ~CallBacker ()
 
bool attachCB (const NotifierAccess &, const CallBack &, bool onlyifnew=false) const
 
bool attachCB (const NotifierAccess *notif, const CallBack &cb, bool onlyifnew=false) const
 
void detachAllNotifiers () const
 Call from the destructor of your inherited object. More...
 
void detachCB (const NotifierAccess &, const CallBack &) const
 
void detachCB (const NotifierAccess *notif, const CallBack &cb) const
 
virtual bool isCapsule () const
 
bool isNotifierAttached (const NotifierAccess *) const
 Only for debugging purposes, don't use. More...
 
void stopReceivingNotifications () const
 
- Public Member Functions inherited from NamedObject
 NamedObject (const char *nm=nullptr)
 
 NamedObject (const NamedObject &oth)
 
virtual ~NamedObject ()
 
bool getNameFromPar (const IOPar &)
 
NamedObjectoperator= (const NamedObject &)
 
bool operator== (const NamedObject &oth) const
 
- Public Member Functions inherited from ObjectWithName
virtual ~ObjectWithName ()
 
bool hasName (const char *nm) const
 
bool hasName (const name_type &nm) const
 
void putNameInPar (IOPar &) const
 

Static Public Member Functions

static VertexShapecreate ()
 
static const char * getStaticClassName ()
 
static void initClass ()
 
static const char * sFactoryKeyword ()
 
- Static Public Member Functions inherited from visBase::Shape
static int cOverallMaterialBinding ()
 
static int cPerVertexMaterialBinding ()
 
- Static Public Member Functions inherited from visBase::DataObject
static osgViewer::CompositeViewer * getCommonViewer ()
 
static float getDefaultPixelDensity ()
 
static int getID (const osg::Node *)
 
static bool isVisualizationThread ()
 
static void requestSingleRedraw ()
 
static void setCommonViewer (osgViewer::CompositeViewer *)
 
static void setDefaultPixelDensity (float)
 
static void setVisualizationThread (const void *)
 Call only once from initialization. More...
 
- Static Public Member Functions inherited from CallBacker
static void createReceiverForCurrentThread ()
 
static void removeReceiverForCurrentThread ()
 

Protected Member Functions

 VertexShape (Geometry::PrimitiveSet::PrimitiveType, bool creategeode)
 
 ~VertexShape ()
 
virtual void addPrimitiveSetToScene (osg::PrimitiveSet *)
 
NormalsgtNormals () const
 
TextureCoordsgtTextureCoords () const
 
virtual void removePrimitiveSetFromScene (const osg::PrimitiveSet *)
 
void setUpdateVar (bool &var, bool yn)
 Will trigger redraw request if necessary. More...
 
void setupOsgNode ()
 
- Protected Member Functions inherited from visBase::Shape
 Shape ()
 
virtual ~Shape ()
 
MaterialgtMaterial () const
 
- Protected Member Functions inherited from visBase::VisualObject
 VisualObject (bool selectable=false)
 
 ~VisualObject ()
 
void triggerDeSel ()
 
void triggerRightClick (const EventInfo *)
 
void triggerSel ()
 
- Protected Member Functions inherited from visBase::DataObject
 DataObject ()
 
void doAddNodeState (NodeState *ns)
 
virtual osg::StateSet * getStateSet ()
 
template<class T >
T * setOsgNode (T *t)
 Must be called during construction. More...
 
void updateNodemask ()
 
- Protected Member Functions inherited from NamedCallBacker
void sendDelNotif () const
 

Protected Attributes

RefMan< TextureChannelschannels_
 
BindType colorbindtype_
 
Coordinatescoords_
 
osg::Geode * geode_
 
bool isredrawing_
 
Threads::Lock lock_
 
bool needstextureupdate_
 
osg::Node * node_
 
NodeCallbackHandler * nodecallbackhandler_
 
BindType normalbindtype_
 
Normalsnormals_
 
osg::Geometry * osggeom_
 
ObjectSet< Geometry::PrimitiveSetprimitivesets_
 
Geometry::PrimitiveSet::PrimitiveType primitivetype_
 
Threads::Lock redrawlock_
 
TextureCallbackHandler * texturecallbackhandler_
 
TextureCoordstexturecoords_
 
bool usecoordinateschangedcb_
 
bool useosgsmoothnormal_
 
- Protected Attributes inherited from visBase::Shape
Materialmaterial_
 
- Protected Attributes inherited from visBase::DataObject
DataObjectGroupparent_
 
- Protected Attributes inherited from NamedCallBacker
Threads::Atomic< bool > delalreadytriggered_
 
Notifier< NamedCallBackerdelnotif_
 
- Protected Attributes inherited from NamedObject
BufferString name_
 

Private Member Functions

 VertexShape (const VertexShape &)
 
VertexShapeoperator= (const VertexShape &)
 

Static Private Member Functions

static visBase::DataObjectcreateInternal ()
 

Additional Inherited Members

- Static Protected Member Functions inherited from visBase::Shape
static const char * sKeyMaterial ()
 
static const char * sKeyOnOff ()
 
static const char * sKeyTexture ()
 

Detailed Description

<>

Member Enumeration Documentation

◆ BindType

Enumerator
BIND_OFF 
BIND_OVERALL 
BIND_PER_PRIMITIVE_SET 
BIND_PER_PRIMITIVE 
BIND_PER_VERTEX 

Constructor & Destructor Documentation

◆ VertexShape() [1/3]

visBase::VertexShape::VertexShape ( const VertexShape )
private

◆ VertexShape() [2/3]

visBase::VertexShape::VertexShape ( )

◆ VertexShape() [3/3]

visBase::VertexShape::VertexShape ( Geometry::PrimitiveSet::PrimitiveType  ,
bool  creategeode 
)
protected

◆ ~VertexShape()

visBase::VertexShape::~VertexShape ( )
protected

Member Function Documentation

◆ addPrimitiveSet()

void visBase::VertexShape::addPrimitiveSet ( Geometry::PrimitiveSet )

◆ addPrimitiveSetToScene()

virtual void visBase::VertexShape::addPrimitiveSetToScene ( osg::PrimitiveSet *  )
protectedvirtual

Reimplemented in visBase::PolyLine3D.

◆ coordinatesChangedCB()

void visBase::VertexShape::coordinatesChangedCB ( CallBacker )

◆ create()

static VertexShape* visBase::VertexShape::create ( )
inlinestatic

◆ createInternal()

static visBase::DataObject* visBase::VertexShape::createInternal ( )
inlinestaticprivate

◆ dirtyCoordinates()

void visBase::VertexShape::dirtyCoordinates ( )

◆ enableCoordinatesChangedCB()

void visBase::VertexShape::enableCoordinatesChangedCB ( bool  yn)
inline

◆ forceRedraw()

void visBase::VertexShape::forceRedraw ( bool  = true)

◆ getClassName()

virtual const char* visBase::VertexShape::getClassName ( ) const
virtual

◆ getCoordinates() [1/2]

virtual Coordinates* visBase::VertexShape::getCoordinates ( )
inlinevirtual

◆ getCoordinates() [2/2]

virtual const Coordinates* visBase::VertexShape::getCoordinates ( ) const
inlinevirtual

◆ getDisplayTransformation()

const visBase::Transformation* visBase::VertexShape::getDisplayTransformation ( ) const
virtual
Note
Direcly relayed to the coordinates

Reimplemented from visBase::DataObject.

◆ getNormalBindType()

int visBase::VertexShape::getNormalBindType ( )

◆ getNormals() [1/2]

Normals* visBase::VertexShape::getNormals ( )
inline

◆ getNormals() [2/2]

const Normals* visBase::VertexShape::getNormals ( ) const
inline

◆ getOsgNormal()

Coord3 visBase::VertexShape::getOsgNormal ( int  ) const

◆ getPrimitiveSet()

Geometry::PrimitiveSet* visBase::VertexShape::getPrimitiveSet ( int  )

◆ getStaticClassName()

static const char* visBase::VertexShape::getStaticClassName ( )
static

◆ getTextureCoords() [1/2]

TextureCoords* visBase::VertexShape::getTextureCoords ( )
inline

◆ getTextureCoords() [2/2]

const TextureCoords* visBase::VertexShape::getTextureCoords ( ) const
inline

◆ getTextureData()

const unsigned char* visBase::VertexShape::getTextureData ( int &  ,
int &  ,
int &   
) const

◆ gtNormals()

Normals* visBase::VertexShape::gtNormals ( ) const
protected

◆ gtTextureCoords()

TextureCoords* visBase::VertexShape::gtTextureCoords ( ) const
protected

◆ initClass()

static void visBase::VertexShape::initClass ( )
static

◆ materialChangeCB()

void visBase::VertexShape::materialChangeCB ( CallBacker )

◆ nrPrimitiveSets()

int visBase::VertexShape::nrPrimitiveSets ( ) const

◆ operator=()

VertexShape& visBase::VertexShape::operator= ( const VertexShape )
private

◆ removeAllPrimitiveSets()

void visBase::VertexShape::removeAllPrimitiveSets ( )

◆ removePrimitiveSet()

void visBase::VertexShape::removePrimitiveSet ( const Geometry::PrimitiveSet )

◆ removePrimitiveSetFromScene()

virtual void visBase::VertexShape::removePrimitiveSetFromScene ( const osg::PrimitiveSet *  )
protectedvirtual

Reimplemented in visBase::PolyLine3D.

◆ removeSwitch()

void visBase::VertexShape::removeSwitch ( )

Will turn the object permanently on.

Note
Must be done before giving away the SoNode with getInventorNode() to take effect.

◆ setAttribAndMode()

void visBase::VertexShape::setAttribAndMode ( osg::StateAttribute *  )

◆ setColorBindType()

void visBase::VertexShape::setColorBindType ( BindType  )

◆ setCoordinates()

virtual void visBase::VertexShape::setCoordinates ( Coordinates coords)
virtual

Reimplemented in visBase::PolyLine3D.

◆ setDisplayTransformation()

virtual void visBase::VertexShape::setDisplayTransformation ( const visBase::Transformation )
virtual
Note
The transformation is forwarded to the the coordinates, if you change coordinates, you will have to setTransformation again.

Reimplemented from visBase::DataObject.

Reimplemented in visBase::PolyLine3D, visBase::PolyLine, and visBase::PointSet.

◆ setLineStyle()

virtual void visBase::VertexShape::setLineStyle ( const OD::LineStyle )
inlinevirtual

Reimplemented in visBase::PolyLine3D, and visBase::PolyLine.

◆ setMaterial()

void visBase::VertexShape::setMaterial ( Material mt)
virtual

Reimplemented from visBase::Shape.

◆ setNormalBindType()

void visBase::VertexShape::setNormalBindType ( BindType  )

◆ setNormals()

void visBase::VertexShape::setNormals ( Normals )

◆ setPrimitiveType()

void visBase::VertexShape::setPrimitiveType ( Geometry::PrimitiveSet::PrimitiveType  )

Should be called before adding statesets.

◆ setTextureChannels()

void visBase::VertexShape::setTextureChannels ( TextureChannels )

◆ setTextureCoords()

void visBase::VertexShape::setTextureCoords ( TextureCoords )

◆ setUpdateVar()

void visBase::VertexShape::setUpdateVar ( bool &  var,
bool  yn 
)
protected

Will trigger redraw request if necessary.

◆ setupOsgNode()

void visBase::VertexShape::setupOsgNode ( )
protected

◆ sFactoryKeyword()

static const char* visBase::VertexShape::sFactoryKeyword ( )
static

◆ touchPrimitiveSet()

virtual void visBase::VertexShape::touchPrimitiveSet ( int  )
inlinevirtual

Reimplemented in visBase::PolyLine3D.

◆ updatePartialGeometry()

void visBase::VertexShape::updatePartialGeometry ( Interval< int >  )

◆ useOsgAutoNormalComputation() [1/2]

bool visBase::VertexShape::useOsgAutoNormalComputation ( ) const
inline

◆ useOsgAutoNormalComputation() [2/2]

void visBase::VertexShape::useOsgAutoNormalComputation ( bool  )

◆ useVertexBufferRender()

void visBase::VertexShape::useVertexBufferRender ( bool  yn)

If yn=true, osg use vertex buffer to render and ignore displaylist false, osg use display list to render.

Member Data Documentation

◆ channels_

RefMan<TextureChannels> visBase::VertexShape::channels_
protected

◆ colorbindtype_

BindType visBase::VertexShape::colorbindtype_
protected

◆ coords_

Coordinates* visBase::VertexShape::coords_
protected

◆ geode_

osg::Geode* visBase::VertexShape::geode_
protected

◆ isredrawing_

bool visBase::VertexShape::isredrawing_
protected

◆ lock_

Threads::Lock visBase::VertexShape::lock_
protected

lock protects primitiveset and osg color array

◆ needstextureupdate_

bool visBase::VertexShape::needstextureupdate_
protected

◆ node_

osg::Node* visBase::VertexShape::node_
protected

◆ nodecallbackhandler_

NodeCallbackHandler* visBase::VertexShape::nodecallbackhandler_
protected

◆ normalbindtype_

BindType visBase::VertexShape::normalbindtype_
protected

◆ normals_

Normals* visBase::VertexShape::normals_
protected

◆ osggeom_

osg::Geometry* visBase::VertexShape::osggeom_
protected

◆ primitivesets_

ObjectSet<Geometry::PrimitiveSet> visBase::VertexShape::primitivesets_
protected

◆ primitivetype_

Geometry::PrimitiveSet::PrimitiveType visBase::VertexShape::primitivetype_
protected

◆ redrawlock_

Threads::Lock visBase::VertexShape::redrawlock_
protected

◆ texturecallbackhandler_

TextureCallbackHandler* visBase::VertexShape::texturecallbackhandler_
protected

◆ texturecoords_

TextureCoords* visBase::VertexShape::texturecoords_
protected

◆ usecoordinateschangedcb_

bool visBase::VertexShape::usecoordinateschangedcb_
protected

◆ useosgsmoothnormal_

bool visBase::VertexShape::useosgsmoothnormal_
protected

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