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| uiToolBar (uiParent *, const uiString &nm, ToolBarArea d=Top, bool newline=false) |
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| uiToolBar (uiParent *p, const char *nm, ToolBarArea d=Top, bool newline=false) |
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| ~uiToolBar () |
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int | addButton (const char *fnm, const char *tooltip, const CallBack &cb=CallBack(), bool toggle=false, int id=-1) |
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int | addButton (const char *fnm, const uiString &tooltip, const CallBack &=CallBack(), bool toggle=false, int id=-1) |
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int | addButton (const MenuItem &) |
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int | addButton (const uiToolButtonSetup &) |
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void | addButton (uiButton *) |
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void | addObject (uiObject *) |
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void | addSeparator () |
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void | clear () |
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virtual void | display (bool yn=true, bool s=false, bool m=false) |
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uiString | getDispNm () const |
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void | getEntityList (ObjectSet< const CallBacker > &) const |
| CmdDriver functionality, not for casual use. More...
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OD::Orientation | getOrientation () const |
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bool | isHidden () const |
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bool | isOn (int id) const |
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bool | isSensitive () const |
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bool | isVisible () const |
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uiParent * | parent () |
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ToolBarArea | prefArea () const |
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QToolBar * | qwidget () |
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void | setButtonMenu (int, uiMenu *, uiToolButton::PopupMode=uiToolButton::MenuButtonPopup) |
| Menu will be owned by uiToolButton. More...
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void | setIcon (int id, const char *) |
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void | setIcon (int id, const uiIcon &) |
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void | setLabel (const uiString &) |
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void | setSensitive (bool yn) |
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void | setSensitive (int id, bool yn) |
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void | setShortcut (int id, const char *) |
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void | setToggle (int id, bool) |
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void | setToolBarMenuAction (uiAction *) |
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void | setToolTip (int id, const uiString &) |
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void | translateText () |
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void | turnOn (int id, bool yn) |
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virtual | ~uiActionContainer () |
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const ObjectSet< uiAction > & | actions () const |
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uiMenu * | addMenu (uiMenu *, const uiMenu *before=0) |
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uiAction * | findAction (const char *itmtxt) |
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uiAction * | findAction (const FixedString &fs) |
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uiAction * | findAction (const uiActionSeparString &) |
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uiAction * | findAction (const uiMenu *) |
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uiAction * | findAction (const uiString &itmtxt) |
| The full string of the text will be used. More...
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uiAction * | findAction (int id) |
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int | getID (const QAction *) const |
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int | getID (const uiAction *) const |
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bool | hasSharedActions () const |
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int | insertAction (const MenuItem &) |
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int | insertAction (uiAction *act, int id=-1, const uiAction *before=0) |
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int | insertItem (uiAction *a, int id=-1, const uiAction *before=0) |
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int | insertItem (uiMenu *mnu) |
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uiAction * | insertSeparator () |
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bool | isEmpty () const |
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int | nrActions () const |
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void | reloadIcons () |
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void | removeAction (int id) |
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void | removeAction (uiAction *) |
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void | removeAllActions () |
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void | removeItem (int id) |
| Legacy. More...
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void | removeItem (uiAction *a) |
| Legacy. More...
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void | shareActionsFrom (const uiActionContainer *) |
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uiSize | actualsize (bool inclborder=true) const |
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uiSize | actualSize (bool include_border) const |
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void | addChild (uiBaseObject &) |
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void | attach (constraintType t, int margin=-1) |
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void | attach (constraintType t, uiObject *oth, int margin=-1, bool reciprocal=true) |
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void | attach (constraintType t, uiParent *oth, int margin=-1, bool reciprocal=true) |
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void | attachChild (constraintType tp, uiObject *child, uiObject *other, int margin, bool reciprocal) |
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Color | backgroundColor () const |
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const ObjectSet< uiBaseObject > * | childList () const |
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void | deepRedraw (CallBacker *=0) |
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const uiFont * | font () const |
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bool | hasFocus () const |
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bool | isDisplayed () const |
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uiObject * | mainObject () |
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const uiObject * | mainObject () const |
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virtual uiMainWin * | mainwin () |
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void | manageChld (uiBaseObject &, uiObjectBody &) |
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uiParentBody * | pbody () |
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const uiParentBody * | pbody () const |
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int | prefHNrPics () const |
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int | prefVNrPics () const |
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virtual void | reDraw (bool deep) |
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Color | roBackgroundColor () const |
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bool | sensitive () const |
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void | setBackgroundColor (const Color &c) |
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void | setCaption (const uiString &c) |
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void | setCursor (const MouseCursor &c) |
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void | setFocus () |
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void | setFont (const uiFont &f) |
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void | setPrefHeight (int h) |
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void | setPrefHeightInChar (float h) |
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void | setPrefHeightInChar (int h) |
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void | setPrefWidth (int w) |
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void | setPrefWidthInChar (float w) |
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void | setPrefWidthInChar (int w) |
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void | setSensitive (bool yn=true) |
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void | setStretch (int h, int v) |
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void | shallowRedraw (CallBacker *=0) |
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int | stretch (bool h) const |
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| uiBaseObject (const char *nm, uiBody *=0) |
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virtual | ~uiBaseObject () |
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int | beginCmdRecEvent (const char *msg=0) |
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int | beginCmdRecEvent (od_uint64 id, const char *msg=0) |
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uiBody * | body () |
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const uiBody * | body () const |
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void | clear () |
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void | endCmdRecEvent (int refnr, const char *msg=0) |
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void | endCmdRecEvent (od_uint64 id, int refnr, const char *msg=0) |
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void | finalise () |
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bool | finalised () const |
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virtual QWidget * | getWidget () |
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const QWidget * | getWidget () const |
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virtual Notifier< uiBaseObject > & | postFinalise () |
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virtual Notifier< uiBaseObject > & | preFinalise () |
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| NamedCallBacker (const char *nm=0) |
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| NamedCallBacker (const NamedCallBacker &) |
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virtual Notifier< NamedCallBacker > & | objectToBeDeleted () const |
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bool | operator== (const NamedCallBacker &oth) const |
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bool | operator== (const NamedObject &oth) const |
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| CallBacker () |
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| CallBacker (const CallBacker &) |
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virtual | ~CallBacker () |
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bool | attachCB (const NotifierAccess &, const CallBack &, bool onlyifnew=false) const |
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bool | attachCB (const NotifierAccess *notif, const CallBack &cb, bool onlyifnew=false) const |
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void | detachAllNotifiers () const |
| Call from the destructor of your inherited object. More...
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void | detachCB (const NotifierAccess &, const CallBack &) const |
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void | detachCB (const NotifierAccess *notif, const CallBack &cb) const |
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virtual bool | isCapsule () const |
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bool | isNotifierAttached (const NotifierAccess *) const |
| Only for debugging purposes, don't use. More...
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void | stopReceivingNotifications () const |
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| NamedObject (const char *nm=nullptr) |
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| NamedObject (const NamedObject &oth) |
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virtual | ~NamedObject () |
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virtual BufferString | getName () const |
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bool | getNameFromPar (const IOPar &) |
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virtual const name_type & | name () const |
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NamedObject & | operator= (const NamedObject &) |
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bool | operator== (const NamedObject &oth) const |
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virtual void | setName (const char *nm) |
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virtual | ~ObjectWithName () |
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bool | hasName (const char *nm) const |
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bool | hasName (const name_type &nm) const |
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void | putNameInPar (IOPar &) const |
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