save or overwrite horizon field set up. It will create new horizon based on given horizon, if the old horizon is not given, you can read it from memory. You can also call saveHorizon() to save horizon based on your choice of as new or overwrite.
More...
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| uiHorSaveFieldGrp (uiParent *, EM::Horizon *, bool is2d, bool wthsubsel) |
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| uiHorSaveFieldGrp (uiParent *, EM::Horizon *, bool is2d=false) |
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| ~uiHorSaveFieldGrp () |
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bool | acceptOK (CallBacker *) |
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void | allowOverWrite (bool) |
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bool | displayNewHorizon () const |
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EM::Horizon * | getNewHorizon () const |
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bool | needsFullSurveyArray () const |
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bool | overwriteHorizon () const |
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EM::Horizon * | readHorizon (const MultiID &) |
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bool | saveHorizon () |
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void | setFullSurveyArray (bool yn) |
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void | setHorRange (const Interval< int > &newinlrg, const Interval< int > &newcrlrg) |
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void | setSaveFieldName (const char *) |
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| uiGroup (uiParent *, const char *nm="uiGroup", bool manage=true) |
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virtual | ~uiGroup () |
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uiObject * | attachObj () |
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const uiObject * | attachObj () const |
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uiObject * | hAlignObj () |
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uiObject * | hCenterObj () |
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virtual uiMainWin * | mainwin () |
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| operator const uiGroupObj * () const |
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| operator const uiObject & () const |
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| operator uiGroupObj * () |
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| operator uiObject & () |
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uiParent * | parent () |
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const uiParent * | parent () const |
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virtual Notifier< uiBaseObject > & | postFinalise () |
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virtual Notifier< uiBaseObject > & | preFinalise () |
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void | setBorder (int) |
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void | setChildrenSensitive (bool) |
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void | setFrame (bool yn=true) |
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void | setHAlignObj (uiGroup *o) |
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void | setHAlignObj (uiObject *o) |
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void | setHCenterObj (uiGroup *o) |
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void | setHCenterObj (uiObject *o) |
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void | setHSpacing (int) |
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void | setIsMain (bool) |
| internal use only. Tells the layout manager it's a toplevel mngr. More...
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void | setNoBackGround () |
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virtual void | setSize (const uiSize &) |
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void | setSpacing (int s=0) |
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void | setVSpacing (int) |
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uiSize | actualsize (bool inclborder=true) const |
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uiSize | actualSize (bool include_border) const |
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void | addChild (uiBaseObject &) |
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void | attach (constraintType t, int margin=-1) |
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void | attach (constraintType t, uiObject *oth, int margin=-1, bool reciprocal=true) |
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void | attach (constraintType t, uiParent *oth, int margin=-1, bool reciprocal=true) |
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void | attachChild (constraintType tp, uiObject *child, uiObject *other, int margin, bool reciprocal) |
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Color | backgroundColor () const |
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const ObjectSet< uiBaseObject > * | childList () const |
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void | deepRedraw (CallBacker *=0) |
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virtual void | display (bool yn, bool shrk=false, bool maximize=false) |
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const uiFont * | font () const |
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bool | hasFocus () const |
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bool | isDisplayed () const |
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uiObject * | mainObject () |
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const uiObject * | mainObject () const |
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void | manageChld (uiBaseObject &, uiObjectBody &) |
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uiParentBody * | pbody () |
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const uiParentBody * | pbody () const |
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int | prefHNrPics () const |
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int | prefVNrPics () const |
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virtual void | reDraw (bool deep) |
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Color | roBackgroundColor () const |
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bool | sensitive () const |
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void | setBackgroundColor (const Color &c) |
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void | setCaption (const uiString &c) |
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void | setCursor (const MouseCursor &c) |
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void | setFocus () |
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void | setFont (const uiFont &f) |
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void | setPrefHeight (int h) |
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void | setPrefHeightInChar (float h) |
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void | setPrefHeightInChar (int h) |
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void | setPrefWidth (int w) |
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void | setPrefWidthInChar (float w) |
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void | setPrefWidthInChar (int w) |
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void | setSensitive (bool yn=true) |
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void | setStretch (int h, int v) |
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void | shallowRedraw (CallBacker *=0) |
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int | stretch (bool h) const |
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void | translateText () |
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| uiBaseObject (const char *nm, uiBody *=0) |
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virtual | ~uiBaseObject () |
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int | beginCmdRecEvent (const char *msg=0) |
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int | beginCmdRecEvent (od_uint64 id, const char *msg=0) |
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uiBody * | body () |
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const uiBody * | body () const |
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void | clear () |
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void | endCmdRecEvent (int refnr, const char *msg=0) |
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void | endCmdRecEvent (od_uint64 id, int refnr, const char *msg=0) |
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void | finalise () |
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bool | finalised () const |
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virtual QWidget * | getWidget () |
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const QWidget * | getWidget () const |
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| NamedCallBacker (const char *nm=0) |
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| NamedCallBacker (const NamedCallBacker &) |
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virtual Notifier< NamedCallBacker > & | objectToBeDeleted () const |
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bool | operator== (const NamedCallBacker &oth) const |
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bool | operator== (const NamedObject &oth) const |
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| CallBacker () |
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| CallBacker (const CallBacker &) |
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virtual | ~CallBacker () |
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bool | attachCB (const NotifierAccess &, const CallBack &, bool onlyifnew=false) const |
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bool | attachCB (const NotifierAccess *notif, const CallBack &cb, bool onlyifnew=false) const |
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void | detachAllNotifiers () const |
| Call from the destructor of your inherited object. More...
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void | detachCB (const NotifierAccess &, const CallBack &) const |
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void | detachCB (const NotifierAccess *notif, const CallBack &cb) const |
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virtual bool | isCapsule () const |
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bool | isNotifierAttached (const NotifierAccess *) const |
| Only for debugging purposes, don't use. More...
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void | stopReceivingNotifications () const |
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| NamedObject (const char *nm=nullptr) |
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| NamedObject (const NamedObject &oth) |
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virtual | ~NamedObject () |
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virtual BufferString | getName () const |
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bool | getNameFromPar (const IOPar &) |
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virtual const name_type & | name () const |
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NamedObject & | operator= (const NamedObject &) |
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bool | operator== (const NamedObject &oth) const |
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virtual void | setName (const char *nm) |
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virtual | ~ObjectWithName () |
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bool | hasName (const char *nm) const |
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bool | hasName (const name_type &nm) const |
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void | putNameInPar (IOPar &) const |
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save or overwrite horizon field set up. It will create new horizon based on given horizon, if the old horizon is not given, you can read it from memory. You can also call saveHorizon() to save horizon based on your choice of as new or overwrite.
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